
We just got back from the yearly ‘Flash On The Beach’ conference in Brighton. As last year, the event was fantastically well produced courtesy of John Davey and his team. The quality of the speakers was amazing, especially on the last day. Though the event is called “Flash On The Beach”, the organizers has made sure to also cover all other aspects of Digital creativity to suit both designers and developers, heck even UX, motion graphics and other topics was added to the mix.
Swiff was invited to Adobe’s ‘Agency 2012 Dinner and Debate’. Johan Lopes, Swiff’s Technical Director thought it was very interesting to take part in this forum where he briefly shared some of his thoughts and experience with other digital and creative luminaries.
The wonderfully chilled out place that is Brighton with its sea side atmosphere gave us yet another inspirational couple of days away from the office. It was great catching up with old colleagues and making new friends.
Below are a few interesting links from various speakers (just a braindump from our notepad, go to the FOTB profile site of respective speakers to download their presentation slides).
Day 1
Lee Brimelow - ByteArray examples, links, and slides
Keith Peters - Game architecture
BIT-101 Flash ActionScript
Domain-driven design – Wikipedia, the free encyclopedia
http://en.wikipedia.org/wiki/Domain-driven_design
PushButton Engine – Modular Flash Game Development
cocos2d
flixel
Chuck Freeman – Ribbit, getMicrophone()
getMicrophone()
Ribbit
Merapi
Day 2
Grant Skinner, Quick as a Flash
Grant Skinner’s talk on optimizing ActionScript 3 code. If you are serious about code optimization then get his slides and follow his 100 tips like a bible: http://gskinner.com/talks/quick/
Joa Ebert, Leaving the Sandbox
Unfortunately, we missed this session. I’ve followed Joa’s work since I saw him at Spark Europe in 2005 – he is doing some r e a l l y amazing work.
Last year I was amazed by his speed coding skills (which we got to see again this year)
He is the core developer and Software Architect of the award winning Hobnox AudioTool. He is known for a lot of projects including WiiFlash, popforge, AS3V, ActionScript Wiki, PBDT and many more.
His talks is very technical blending raw computer science theories with creative ActionScripting.
Richard Lord, Application Frameworks: The good, the bad, and the ugly
Excellent talk, sharing his experience on application frameworks (Cairngorm, PureMVC, Mate, Swiz)
ELEVATOR PITCH, 3 Minute Wonders
Aron hallborg, Rotoscoping 2.0
Cool animation techniques from a Swedish dude.
Trevor Boyle, AS3 ‘Generative Art’ Framework
@robert_t, SQLiteWrapper for ActionScript 3
@swingpants, How to make a game in three minutes
Conrad Winchester, ASAXB 2-way Metadata binding
Tired of writing actionscript code that converts objects to XML and back again? If so then this library may be for you.
http://code.google.com/p/asaxb/
Bartek Drozdz Pinball game
RestfulX, RX, The RESTful Way to develop Flex and AIR applications
Dr. Woohoo!, Cybernetic Art Revisited
Day 3
Andre Michelle, Kling Klang
Andre is vocal in the community in regards to pushing Adobe to bring proper audio processing into Adobe Flash.
(read his critique of the Sound API here: http://www.make-some-noise.info/)
He is the chief developer of the www.hobnox.com/audiotool online music application, r e a l l y pushing Flash to its limit.
http://twitter.com/andremichelle
Julian Dolce, Fuel ANT Tasks
http://deleteaso.com/fuel-ant-tasks
Colin Moock – MegaPhone and Unity Platform
Union Platform
MegaPhone
Colin Moock’s Lost ActionScript 3.0 Weekend DVD
Ralph Hauwert, Research Realtime graphics with Flash 10
Ralph talked about PapervisionX and announced he’ll be quitting as core developer of Papervision 3D.
Joshua Davis, Space
Download the slides to his amazingly funny and inspirational presentation here